Street Fighter 6 – Jamie Combo / Move List (Character Guide)
By John Johnson
Jamie is a fresh new character that could bring to mind other recognizable characters from the series, such Yun and Yang. This shouldn’t come as a surprise because Jamie is aware of them and wants to emulate their style while adding his own distinctive twist.
Jamie’s gimmick is consuming a unique beverage from a gourd that is fastened to his hips. He receives one drinking stock with each swallow, and with each one, his physical attributes alter. In addition to being able to perform new techniques and chain others that he can’t accomplish without alcohol, Jamie will also cause greater damage.
Jamie: Unique Attacks
| Move | Command | What It Does |
|---|---|---|
| Tensei Kick | Down + Two Kicks | It’s a launching kick. |
| Phantom Sway | Down + Heavy Kick, Heavy Kick, (Any) Punch | It’s a two-hit combo that ends with a drink. |
| Falling Star Kick | Forward + Medium Kick | It’s an overhead. |
| Hermit’s Elbow | Back + Heavy Punch | It’s a strong high hit. |
| Senei Kick | Forward + Heavy Kick | A strong low kick. |
| Bitter Strikes | Light Punch, Light Kick, Medium Punch | It’s a fast three-hit combo. It requires at least one drink. |
| Full Moon Kick | Forward + Medium Kick, Medium Kick, (Any) Punch | It’s a two-hit combo that ends with one drink. It requires at least two drinks. |
| Intoxicated Assault | Back + Heavy Punch, Heavy Punch, Heavy Kick | It’s a series of strong attacks. It requires at least three drinks. |
| Ransui Haze | Forward + Heavy Kick, Back + Heavy Kick, (Any) Punch | A series of strong attacks that change depending on the timing of the punch. It requires four drinks. |
Jamie: Special Moves
| Move | Command | What It Does |
|---|---|---|
| The Devil Inside | Down x2 + (Any) Punch | Jamie drinks from a gourd. It can be held down to drink multiple times. |
| Freeflow Strikes | Quarter Circle Forward + (Any) Punch, Forward + (Any) Punch, + Forward + (Any) Punch | It’s a series of strong punches. |
| Freeflow Strikes | Quarter Circle Forward + (Any) Punch, Forward + (Any) Kick, + Forward + (Any) Kick | It’s a series of strong kicks. |
| Swagger Step | Quarter Circle Back + (Any) Punch | It’s a strong punch that reduces the distance from the opponent. |
| Arrow Kick | Dragon Punch + (Any) Kick | A series of kicks that launches the opponent. |
| Luminous Dive Kick | (In the air) Quarter Circle Back + (Any) Kick | A dive kick. It requires at least one drink. |
| Bakkai | Quarter Circle Forward + (Any) Kick | It’s a series of kicks. It requires at least two drinks. |
| Tenshin | (Near opponent) Half Circle Back + (Any) Kick | It produces a stun when near an enemy. |
| Swagger Hermit Punch | Quarter Circle Back + (Any) Punch, Forward + (Any) Punch | It’s a two-hit palm strike. It requires four drinks. |
Jamie: Super Arts
| Move | Command | What It Does |
|---|---|---|
| Breakin’ | Doble Quarter Circle Forward + (Any) Kick | It’s a series of kicks. If you hold down, you’ll charge your drinks meter. |
| The Devil’s Song | Doble Quarter Circle Back + (Any) Punch | A booster that enhances your attacks for a limited time. |
| Getsuga Saiho | Doble Quarter Circle Forward + (Any) Punch | It’s a close-range hit that unleashes a cinematic attack. |